Echoscape - A VR Serious Game for Anxiety Relief

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Echoscape is a virtual reality serious game designed as an innovative approach to emotional well-being, specifically focusing on improving self-awareness and alleviating Generalized Anxiety Disorder (GAD). The experience was developed for the Meta Quest 3 platform.

Completion Date

December 2023

Deliverables

• Concept Ideation • Expert Interviews • Game Design Document (Game Flow, Core Mechanics) • VR Environment Design • UI/UX for VR • User Testing & Feedback Analysis

Credits

Zihan Huang (Solo)

Skills

Serious Game Design, UX for VR

A Virtual Reality Application for Managing Anxiety and Improving Self-Awareness

In an era where mental health challenges are increasingly prevalent, Generalized Anxiety Disorder (GAD) affects millions with persistent, overwhelming worry that can disrupt daily life. While traditional therapies are effective, there is a growing need for accessible, private, and engaging tools that empower individuals to take an active role in their emotional well-being. Echoscape was conceived as a direct response to this need, exploring the intersection of virtual reality, serious game design, and therapeutic principles to create a new kind of mental wellness experience.

Echoscape is a virtual reality serious game developed for the Meta Quest 3, designed to guide users through the complex landscape of their own minds. At its core, the experience is built on the proven power of self-dialogue, a foundational element of Cognitive Behavioral Therapy (CBT). Unlike traditional methods, Echoscape leverages the immersive nature of VR to create serene, non-clinical environments where users feel safe to explore their thoughts and feelings without judgment. The goal is not to distract from anxiety but to provide a structured framework for confronting and understanding it.

The user's journey is facilitated by a series of unique, symbolic mechanics designed to foster a state of self-awareness. The central feature is an interactive loop where users can verbally record their own questions and anxieties, and then listen back and record their own answers. This process creates a powerful, tangible dialogue with oneself, allowing patterns of thought to become clear and manageable. By providing a platform for structured self-reflection, Echoscape moves beyond passive entertainment to become a purpose-built tool that equips users with a repeatable method for navigating their internal state.

  • Platform & Target: Designed and conceptualized a complete VR serious game for the Meta Quest 3 platform, targeting users with Generalized Anxiety Disorder (GAD).

  • Core Mechanic: Developed an innovative interaction model based on guided self-talk, allowing users to verbally record and reflect on their thoughts in an immersive, private environment.

  • Therapeutic Foundation: Grounded the user experience in established principles of Cognitive Behavioral Therapy (CBT) to create a tool with a legitimate therapeutic foundation.

  • Design Process: Led the design process from initial concept and expert interviews through prototyping, VR environment design, and user feedback analysis.

In summary, Echoscape is an innovative VR serious game for Meta Quest 3 that empowers users with anxiety to take control of their mental well-being. By combining guided self-dialogue, immersive environments, and proven therapeutic principles, it offers a private, accessible, and repeatable method for self-reflection and emotional growth.

Interactive Demo

Completion Date

December 2023